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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;SimpleNearClipper</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class SimpleNearClipper</td>
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<td class="classHeaderTableLabel">Implements</td><td><a href="ITriangleClipper.html">ITriangleClipper</a></td>
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<p></p>
  The SimpleNearClipper class clips triangle polygons to a near plane and discards objects that are on the negative side of it.
  
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<span class="classHeaderTableLabel">See also</span>
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<a href="../geometry/Triangle3D.html" target="">com.derschmale.wick3d.core.geometry.Triangle3D</a>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#nearZ">nearZ</a> : Number<div class="summaryTableDescription">
   The z coordinate of the near plane.</div>
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<a class="signatureLink" href="#SimpleNearClipper()">SimpleNearClipper</a>(nearZ:Number = 0.00001)</div>
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   Creates a SimpleNearClipper object.</div>
</td><td class="summaryTableOwnerCol">SimpleNearClipper</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
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<a class="signatureLink" href="#clipTriangle()">clipTriangle</a>(triangle:<a href="../geometry/Triangle3D.html">Triangle3D</a>):Array</div>
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   Clips the triangle to the near plane, generating new triangles from the new set of vertices.</div>
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<td class="detailHeaderName">nearZ</td><td class="detailHeaderType">property</td>
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<code>nearZ:Number</code>&nbsp;&nbsp;[read-write]<p>
   The z coordinate of the near plane. This is most often the focal length of the camera.
   </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get nearZ():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set nearZ(value:Number):void</code>
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<a name="constructorDetail"></a>
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<a name="SimpleNearClipper()"></a>
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<td class="detailHeaderName">SimpleNearClipper</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function SimpleNearClipper(nearZ:Number = 0.00001)</code><p>
   Creates a SimpleNearClipper object.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">nearZ</span>:Number</code> (default = <code>0.00001</code>)<code></code> &mdash; The z coordinate of the near plane. This is most often the focal length of the camera.
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<a name="clipTriangle()"></a>
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<td class="detailHeaderName">clipTriangle</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function clipTriangle(triangle:<a href="../geometry/Triangle3D.html">Triangle3D</a>):Array</code><p>
   Clips the triangle to the near plane, generating new triangles from the new set of vertices.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">triangle</span>:<a href="../geometry/Triangle3D.html">Triangle3D</a></code> &mdash; The triangle to be clipped.
   </td>
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<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code>Array</code> &mdash; A new set of triangles after culling.
   
   </td>
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<p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../geometry/Triangle3D.html" target="">com.derschmale.wick3d.core.geometry.Triangle3D</a>
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